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This section showcases highlights from my work at Arxy, where I began my career as a 3D fashion designer.
These images and videos were created using Unreal Engine, CLO, Substance Painter, Substance Sampler, Blender, Photoshop, and Premiere.
I managed the full digitization process of physical garments for a range of brand clients, from pattern recreation to final delivery.
This included 3D pattern making, sewing and garment assembly, fitting and posing on mannequins, custom metahuman creation, fabric and texture development, and final render and video production.

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