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Stefano Di Tomaso

This section showcases the highlights of my best work at Arxy, where I began my career as a 3D fashion designer.
These images and videos were created using various software, including Unreal Engine, CLO, Substance Painter, Substance Sampler, Blender, Photoshop, and Premiere.
I managed the digitization process of physical outfits for different brand clients.
This involved recreating patterns, 3D sewing and assembling, fitting poses on mannequins, creating custom metahumans, recreating fabrics and textures, and producing final render shots and video edits.
Digital Editorials




























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